Raptor Class Defender
From SSNTWiki
[edit] Gameplay/Simulation Information
Race: USH
Role: Fighter
Size: Shuttle
Strong against: Bomber, Fighter
Weak against: Point Defense, Larger Combatant
Required Command Module: None
Unit Size: 6
Loadout
Offensive:
Sensor: 1
Tactical: 0
Heavy: 0
Medium: 0
Light: 8
Missiles Tactical: 0
Missiles Heavy: 0
Missiles Medium: 0
Defensive:
Shield/Active Interdiction: 1
Armor/passive: 1
Point Defense: 2
Missiles Countermeasure: 40x3
Decoy: 0
Stealth/ECM/Auxiliary Sensor: 1
Maneuvering: 1
Sentries: 0
Mines: 0
Other
Drones: 0
Command: 0
FTL: 0
Gameplay Profile:
The Raptor is an intimidating little shuttle. It boasts a pair of 20-cell missile nacelles, armed with anti-fighter/missile missiles. In addition, it possesses a light particle weapon (with a very limited mass reserve), a number of fixed Dugond-style lasers and coil guns, and a pair of light laser turrets. Although this might be enough to, in squadron strength, give a frigate pause, their primary role is to defeat overwhelming amounts of drones. These shuttles lack the boosters of other USH small craft, but make excellent conventional SCP assets, being able to cheaply pick off decoys and fend off saturations of missiles and drones.
[edit] Lore Information
Manufacturer: Korell Spacedrives
Operator: Dugond Protectorate, Dugond Space Navy, A dozen or more members of the United Systems Hegemony
Lore Profile
